Create seamless patterns for tileable textures [Chris Hildenbrand]

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Espermaschine
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Create seamless patterns for tileable textures [Chris Hildenbrand]

Postby Espermaschine » Sat Jul 18, 2015 2:03 pm

Cool little trick from Chris Hildenbrand, who also runs the 2dgameartguru blog.

https://www.youtube.com/watch?v=mOflL7B-fOw
Last edited by Espermaschine on Sun Mar 27, 2016 2:10 am, edited 1 time in total.

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bartovan
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Re: Create seamless patterns for tileable textures

Postby bartovan » Mon Aug 10, 2015 10:53 pm

Interesting, thanks!
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Espermaschine
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Re: Create seamless patterns for tileable textures

Postby Espermaschine » Mon Mar 14, 2016 1:49 am

new video:
Create a seamless grass tile for games in Inkscape
https://www.youtube.com/watch?v=0cpy__XC6q8

I left a link to Lazur's rendering gap problem tutorial. Not sure how you would do it for the grass, though....

http://forum.inkscapecommunity.com/inde ... article=39
Last edited by Espermaschine on Tue Mar 22, 2016 11:47 am, edited 1 time in total.

Moini
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Re: Create seamless patterns for tileable textures

Postby Moini » Mon Mar 14, 2016 2:11 am

Jabier wrote an extension which makes this very easy:
https://inkscape.org/en/~jabiertxof/%E2 ... xtension+0
(there's also an updated version on launchpad somewhere, don't know if it has been committed yet)
(doesn't solve the aliasing problem)
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Espermaschine
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Re: Create seamless patterns for tileable textures

Postby Espermaschine » Mon Mar 14, 2016 2:36 am

^
It seems to me this is basically a clipped group, with clones attached to each side.
You enter the group and add stuff.

I wonder if there is a way to tell IS to tile something a long a specific bounding box instead of the biggest.

Lazur
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Re: Create seamless patterns for tileable textures

Postby Lazur » Mon Mar 14, 2016 3:25 am

Espermaschine wrote:Not sure how you would do it for the grass, though


Made it a bit earlier but seems related:

http://www.inkscapeforum.com/viewtopic.php?f=6&t=20140&p=76275#p76275

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Espermaschine
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Re: Create seamless patterns for tileable textures

Postby Espermaschine » Tue Mar 15, 2016 2:00 am

Why are some of the margins of the pattern so hazy ?

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Espermaschine
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Re: Create seamless patterns for tileable textures

Postby Espermaschine » Tue Mar 22, 2016 11:46 am

more videos:
creating seamless dirt tiles and transitions between tiles
https://youtu.be/GH2l0P4LUOE

bringing the seamless grass tile from Inkscape to game ready bitmaps
https://youtu.be/l2owPS4_Gzw

plus you can buy a 16-page tutorial in pdf format for 3$, which i enjoyed a lot:
http://www.2dgameartguru.com/2016/03/ex ... mless.html

Image

Lazur
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Re: Create seamless patterns for tileable textures

Postby Lazur » Thu Mar 24, 2016 9:58 am

Another one, slightly related.

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Re: Create seamless patterns for tileable textures

Postby Lazur » Thu Mar 24, 2016 10:21 am

Espermaschine wrote:Why are some of the margins of the pattern so hazy ?



Fade was added for masking the transition between tiles, so that the parent can contain any kind of objects, the pattern is still seamless.


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