Postby Lazur » Sun Dec 22, 2013 3:16 am
Draw a plane, subdivide it many times, delete every second face, then
move some of the edges in edit mode -use the lasso tool (Ctrl+left mouse button hold while moving the cursor around), or the loop select (Alt+right mouse button Click) and maybe switch the view to outlines only (Z),
then select all the faces (A) and press smooth a few times.
You can also try to deform a model with less faces and use modifiers on it -subdivision surface, mesh deform and such.
It's all too intuitive to me how to create an exact mach, but similar ones can be achieved.
Hmm maybe you can also try to draw one of the edges, duplicate (Shift+D), move them to be the other edge of the future object, and use the looptool addon's bridge option, then the loopcut and slide option to divide the faces.