>
I'm not good at English so I'm not sure if this title is clear enough.
I've try to figure inskape since long time ago, but seems cant control it very well.
I think inkscape (maybe it's SVG's problem) need to introduce something like gradient mesh or diffusion curves formally.
I'm troubled with the basic essensial need of these feature! It makes easy jobs harder to done. And don't know why they are still not standard these day.
For example if I want to make a perspective effect, gradient is sure not going to do things right.
>
However, I found something to workaround (strictly to say, everyone know blur simulate like gradient, but maybe this method will makes it easier to create.).
As you can see, I create the mesh to define the color on each block more precise, so the final effect is more realistic.
When I use the traditional method -- keep adding linear or radial gradient on the surface and keep overlay on it, this sometimes realy cumbersome, and the final effect is not always what I want.
>
I still think blur and gradient is two kinds of thing, blur will have transparency issue, and I'm not sure if blur consume more cpu resources then gradient. So gradient mesh still needed to include in SVG standard.
If someone have better way to make these smooth gradient works, please teach me, I'd love to know, thanks.
another gradient workaround
another gradient workaround
Last edited by treegb on Mon Feb 23, 2015 6:48 pm, edited 1 time in total.
Re: another gradient workaround
Hi.
Nice! First test using the technique;
(Right-Click the image to download the SVG file.)
Nice! First test using the technique;
(Right-Click the image to download the SVG file.)
Last edited by ragstian on Sat Feb 28, 2015 2:46 am, edited 2 times in total.
Good Luck!
( ͡° ͜ʖ ͡°)
RGDS
Ragnar
( ͡° ͜ʖ ͡°)
RGDS
Ragnar
Re: another gradient workaround
omg, I never expect so fast to got a reply XD. Thank you.
You can try to blur more. But in the same time the transparancy problem will enlarge.
To fix this either put a white background shape, or slice the mesh more thinner.
You can try to blur more. But in the same time the transparancy problem will enlarge.
To fix this either put a white background shape, or slice the mesh more thinner.
Re: another gradient workaround
There is a gradient mesh tool under development. A release date has not been announced, so it could still be years away. See FAQ# B.13. for more info.
Basics - Help menu > Tutorials
Manual - Inkscape: Guide to a Vector Drawing Program
Inkscape Community - Inkscape FAQ - Gallery
Inkscape for Cutting Design
Manual - Inkscape: Guide to a Vector Drawing Program
Inkscape Community - Inkscape FAQ - Gallery
Inkscape for Cutting Design
Re: another gradient workaround
Hi.
treegb - Really liked this way of creating a "fake" gradient!
Thank you so much for posting this!
(Right-Click the image to download the SVG file.)
treegb - Really liked this way of creating a "fake" gradient!
Thank you so much for posting this!
(Right-Click the image to download the SVG file.)
Last edited by ragstian on Sat Feb 28, 2015 2:45 am, edited 1 time in total.
Good Luck!
( ͡° ͜ʖ ͡°)
RGDS
Ragnar
( ͡° ͜ʖ ͡°)
RGDS
Ragnar
Re: another gradient workaround
>
Thanks for Brynn, Ragstian and Lazur URH
>
I'd try interpolate before, but the style just cant be interpolate only shape I don't know why, even I'd check the style checkbox.
And when things comes like this complex, I don't know if this method could handle
Many object are not born in sphere, curcle or ellipse.
But this is good method in some place, I use it sometime. Even no gradient in each object it do a good job just like your blue ball.
>
But even my workaround is not a very good solution, I try to simulate "modify" the shape afterwards just like gradient mesh do.
Tt works, but cumbersome, and time comsume too. It's not a good way totally.
>
And thanks for Brynn, I got that message. Hope gradient mesh feature will not be too long to wait for! Relly need this for me.
>
Lazur URH, the tile clone method is ture a good idea to transform image to svg.
Thanks for Brynn, Ragstian and Lazur URH
>
I'd try interpolate before, but the style just cant be interpolate only shape I don't know why, even I'd check the style checkbox.
And when things comes like this complex, I don't know if this method could handle
Many object are not born in sphere, curcle or ellipse.
But this is good method in some place, I use it sometime. Even no gradient in each object it do a good job just like your blue ball.
>
But even my workaround is not a very good solution, I try to simulate "modify" the shape afterwards just like gradient mesh do.
Tt works, but cumbersome, and time comsume too. It's not a good way totally.
>
And thanks for Brynn, I got that message. Hope gradient mesh feature will not be too long to wait for! Relly need this for me.
>
Lazur URH, the tile clone method is ture a good idea to transform image to svg.
Last edited by treegb on Mon Feb 23, 2015 11:11 pm, edited 1 time in total.
Re: another gradient workaround
You may also check these (if you haven't already):
http://www.inkscapeforum.com/viewtopic.php?f=22&t=18292
http://www.inkscapeforum.com/viewtopic.php?f=22&t=16091
http://www.inkscapeforum.com/viewtopic.php?f=22&t=18292
http://www.inkscapeforum.com/viewtopic.php?f=22&t=16091