Hello

Reply to v1nce
I am NOT requesting a 32GB opportunity with Inkscape. As I stated in the original post:
nelchai wrote:While I am not advocating the elevation of the capacity to those levels - I am suggesting that the file size opportunities presented by inkskape should expand greatly.
The question is how far is appropriate for a software package used by professional digital artists?
9 MB is way too low!
What is allowed in Illustrator, Photoshop, Painter and the other packages?
I think Inkscape can and should be consistent with those levels.
How is increased memory capability a detriment?

reply to brynn
The way I work is to open a prototype file I created for development with each new project.
This prototype has a digital equivalent to BORCO table padding from the old days. It has a layer named "backer" which is 8000x4500 pixels and a standard neutral color. When I choose to render out to PNG, I select this layer and everything above it gets rendered. ( backer is usually hidden under everything else - palettes and such are outside the backer zone and are therefore not rendered ) Further, this file holds a small color palette, standard fonts, lines (for the weights) and other standard items. I can select and use the dialogs with the tools ( or eyedropper ) to set lines and such to be consistent with these standards. ( select a line, click the tool, open the dialog, choose style based on selection, start drawing...) This file on its own may be 1 MB in size.
When I want to start a new drawing, I simply open my prototype. The color set is updated in my pre-drawn palette ( like putting paint on a board ), my text is updated for any new fonts I want to use etc.
When my standards are updated for my new project - I pull in my scanned (1200 dpi ) reference materials. This size is actually necessary because the jaggies ( visualize a series of close contour lines which are green against a green background ) are extremely irritating when trying to trace the map if the scan is at 600 dpi. Remember, I have to zoom in to draw with the vector tools to get any type of accuracy from my work. Also, this allows me to reuse my drawings at larger sizes in later projects. ( I know they are accurate enough for the enlargement if I have already created them for it.)
For instance, this may be a map of - say - Michigan from 1890. This includes the state and county outlines. Another map - contemporary 2013 from the USGS - which has bathymetric data for the great lakes. Another map which shows carriage paths, shipping routes or other data from the 1700s etc. Perhaps, I will pull in a few images of previously drawn heraldry to represent companies or families. It really depends on the project.
These images are then organized to be consistent with one another. The maps are always different ( projections, accuracy etc ) which requires their redraw. The heraldry is placed in the appropriate locations, paths are drawn etc. GPS is not used because I create more of a cognitive map for the art effect rather than a "find your way" map for surveying.
( NARCISSISM: I really would like a - this is just for you - addition to inkscape where one could create a net or mesh of datapoints and uniformly deform that mesh. A squished map from 1750 which was created before the advent of longitude would be laid over a contemporary 2013 map of the borders of a region shown on the old map. The deformation would stretch the old to be consistent with the new and reveal locations as they would be located on a long-lat grid. This would be great for historians and such. )
Anyway, the maps are compared and I manually redraw them in vectors. The heralds, photos and other items are redrawn as well.
What if I discover that I should have an image of a carriage in the stack and forgot to load it?
If I am over around 9MB I very frequently get the "image not found error." The image can be in the same folder as the SVG file and this will still happen. I load with the embed rather than link option as the links always break with even the smallest change to the prefix location of the file. It is simpler to just load it and embed the image. ( Consider, a professional may work on this project today, put it away, change the reference images and reuse them in another project, then return to the first project a year later. Obviously, if the links have been broken, the file sucks. It is easier for the professional to embed. )
When the file is totally made within the vectors, there is no such error.
When the file is first loaded and then drawn, I can surpass the 9MB, but loading new images causes the error.
If I go too high, the render gets maybe 100 pixels at the top of the PNG but the other 4400 of the height won't render. I actually have a couple of post 25 MB files which are complete maps of the USA. These won't render at all!
Again, this is using the ASUS CM5570,Windows 7, Dual monitors, with 8GB Ram.
This week, I have been watching the CPU - RAM Gadget for function. If I turn off the changing wallpaper so that it only scrolls once per day... If I have only one SVG file open at a time.... If I have the clock gadget, standard icons and such visible.... RAM reads around 25 to 40% usage with the higher amount being when I have open and displayed folders or another file open. RAM never goes above this when rendering regardless of file size. CPU almost always drops down to maybe 5% when not rendering. The render pushes it to around a constant 50% regardless of file size from which the render is occurring. If I have two SVG files open at the same time during a render it often shoots to 100% and hangs there. Occasionally, CPU shoots to between 70 to 100% during a render - when only one SVG is open - for a second or two. This usually happens at the end of the render and is probably because of the additional burdens of the saving process.
When rendering, regardless of file size - CPU hovers around 50%; RAM hovers around 30%. This leads me to conclude that the problem is NOT the CPU or RAM. The problem is the need for the render farm capability - or the camera to PNG - and a rewrite of the software to modernize the variable allocations ( eg depending on OS, perhaps changing from int variables with a range of up to +32,767 - to long int with a range of up to +2,147,483,647 - as well as the use of fewer global variables - enhancement for 64 rather than 32 bits - C99 rather than C89 - and such ).
The final step in my work process is the removal of the reference materials. Sometimes, it is easy to do so with a redrawn herald or such. Many times, there is additional information within the maps or imagery which could facilitate a fork of the design for a new presentation or reuse at a later date. It saves time to reuse the file and tailor it for a discussion of village locations or disaster routes or other subject matter rather than having to reload and redraw every time.
In other words, the removal of the references is not always the most ideal or professional choice when the file is already built.
The ability to save these large files functions normally - as does the opening process. Loading more image data into them post 9MB reveals that "image not found" error regardless where the reference file is located. Rendering becomes a problem as the file grows as well - but that is usually more common when filters are used. I have files 11MB in size with a 8000x4500 pixel background with a colored layer under a white marbled ink layer which will not render out. ( these are being redesigned to facilitate compositing in GIMP - which is what I started doing Wednesday night!

)
All of the ways in which I use the SVG system is consistent with what other professionals are doing with the other products.
9MB is way too low.
It should be consistent with those other products.
Tanks
James