Tracing a low-res sprite

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GabCM
Posts: 2
Joined: Sun Dec 21, 2014 10:17 am

Tracing a low-res sprite

Postby GabCM » Sun Dec 21, 2014 10:23 am

Hi there,

I'm new to Inkscape.

I would like to transform a low-res pixel-based game sprite bitmap into a vector object. However, when I try to use the Trace Bitmap feature, it always seem to make it smooth.

Here is the sprite in question. It's been made 10x bigger before posting here.

Image

I would like to make Pac-Man a vector, while keeping all the edges the same as the original. I would like to know how I can achieve such thing.

Thank you!

Janne
Posts: 228
Joined: Wed Oct 29, 2014 4:15 am

Re: Tracing a low-res sprite

Postby Janne » Sun Dec 21, 2014 10:36 am

I would trace such a simple figure with the pen tool :)

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: Tracing a low-res sprite

Postby Lazur » Sun Dec 21, 2014 10:43 am

Hi.

At the trace bitmap options, select multiple colours, two scans,
untoggle smoothing,
and at the options tab untoggle the corner smoothing.

After removing unnecessary nodes, you can have it in no time.
Attachments
pak.svg
(2.16 KiB) Downloaded 166 times

GabCM
Posts: 2
Joined: Sun Dec 21, 2014 10:17 am

Re: Tracing a low-res sprite

Postby GabCM » Sun Dec 21, 2014 12:51 pm

Janne wrote:I would trace such a simple figure with the pen tool :)


I would've done that if there wasn't any other way, but...

Lazur URH wrote:Hi.

At the trace bitmap options, select multiple colours, two scans,
untoggle smoothing,
and at the options tab untoggle the corner smoothing.

After removing unnecessary nodes, you can have it in no time.


That worked with the resized version of the sprite. I guess I'll resize my whole spritesheet to 10x bigger and do that trick. Thanks!


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