Hi all,
I have a big problem and I did sucsess to solve it alone. I have a group that i want to rotate. I place the rotation center on a node of the groupe, and then i want to rotate the group by pointing a node of this group, not by touching the arrows outside of the bounding box. Is that possible ? In other words, can we rotate a group with a node reference ? Because i have to align a group of object on a specific rectangle.
Thanks in advance.
Rotating a group by reference
Re: Rotating a group by reference
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Last edited by druban on Tue May 28, 2013 8:03 pm, edited 1 time in total.
Your mind is what you think it is.
Re: Rotating a group by reference
druban wrote:The bracket keys ' [ ' and ' ] ' are the shortcut to rotate a selected node or object. Modifier keys make it more or less precise. Alt+bracket sounds like it might be what you are looking for.
Interesting. Never played with that. Appears to rotate around the last node selected.
So if only one node is selected, it does nothing. Perhaps it should rotate that node around the rotation center of the object.
Re: Rotating a group by reference
Kjohrf wrote:Interesting. Never played with that. Appears to rotate around the last node selected.
That doesn't always appear to be true. Not sure what the general rule is. Sometimes it seems to rotate around the object rotation point or maybe the center of the selected points. Can't say I see a whole lot of use for rotating a subset of nodes, but it is sort of cool.
By the way, am I the only one who finds it annoying in 0.47 (pre4) to select nodes when none are selected, with the business about the red outline appearing and disappearing. Seems you have to be more accurate now clicking on a segment of the bezier object.
Re: Rotating a group by reference
Hi all,
Thanks for your answers...but this not exactly what I'm looking for. I explain myself again :
Basically, i can easyly define the center of rotation where i want, until here no problem. But in order to make the object rotate, i have to pick the little arrows outside the bounding box and what i want is to pick a specific point of my object to place it on another specific point, in order to align my object on another one using rotation. But It seems impossible to do the rotation wihtout picking thoses little arrows outside the bounding box. I'm wrong ? Is there another way ?
Thanks.
Thanks for your answers...but this not exactly what I'm looking for. I explain myself again :
Basically, i can easyly define the center of rotation where i want, until here no problem. But in order to make the object rotate, i have to pick the little arrows outside the bounding box and what i want is to pick a specific point of my object to place it on another specific point, in order to align my object on another one using rotation. But It seems impossible to do the rotation wihtout picking thoses little arrows outside the bounding box. I'm wrong ? Is there another way ?
Thanks.