Wow ! So much new stuff to learn. Thanks Lazur for looking into it !
First question:
how do you know all of this ? (unsused filters, i did masking,etc.) Did you get that from a look at the xml information ?
There are a few unused filters stored in your defs
I noticed other filters in the 'Filter Editor', although i applied 'Remove Filter'.
Why is this bad and how do i know which ones to remove ?
"Bump" and "ombre" are still texts, while others are paths.
If you use only clones of a text for all the parts, you can retype the lettering -this case, without cloning, you cannot edit them at once. Nor make the paths to follow. (I don't have the actual font installed, so it looks off anyway.)
Right, so if i understand you correctly you are saying: have the base text outside the canvas and use only clones for the on canvas effect ?
That way its all easier on the CPU and i can change the letters to anything i want, and the effect will go with it, like in Photoshop's layerstyles ?
"Stroke"'s highlight and shadow paths could be represented by simple filters.
Im not a great fan of Inkscapes filters. A lot of them look pretty crappy and slow the computer.
But maybe that is because i dont understand them very well ?
What filter were you thinking of ?
Lazur URH wrote:A bit of turbulence can make such texture as on the original.
I had a second filter on the gradient layer, but it overlapped the 'Specular Light Filter'
Other than that, quite good!
Thanks !