I'm learning to render a shoe in Inkscape .92

Post unfinished work here for feedback and advise.
Reptorian
Posts: 19
Joined: Fri Nov 20, 2015 3:16 am

I'm learning to render a shoe in Inkscape .92

Postby Reptorian » Wed Mar 29, 2017 3:30 am

Thanks to the object manager, and being able to change from layer to group, and back and forth, it is now possible for me to render a shoe. I have clipped the layers. The reason I have clipped them is that I am now able to adjust the looks of the shoe without having to go over the bounds of the shapes.

Image

The Lighting Major is essentially the entire shoe lighting bar the sole. It's to make the rendering easier.

EDIT: A little update -
Image

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BlueKnight
Posts: 53
Joined: Sat Jun 16, 2012 10:37 pm

Re: I'm learning to render a shoe in Inkscape .92

Postby BlueKnight » Wed Mar 29, 2017 5:31 am

That is good to know. I did not know about the object manager.

Looking forward to see the final shoe when it is done. Good work!

Thank you! (:

Reptorian
Posts: 19
Joined: Fri Nov 20, 2015 3:16 am

Re: I'm learning to render a shoe in Inkscape .92

Postby Reptorian » Wed Mar 29, 2017 5:43 am

I am using brushes and low opacity with blur to give this look to the shoe, and making it a quick render. I wish Inkscape is a little faster with this. I think I am liking this program a lot more after I knew of this technique. Great for product rendering. It took me a while to figure this out. Also, you have to clip out several objects and make one object in order to get this render. If Inkscape has a few more tools, I can see it viable for work.

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: I'm learning to render a shoe in Inkscape .92

Postby Lazur » Wed Mar 29, 2017 5:56 am

Blurring is the worst you can do for rendering performance.
Would suggest giving the gradient meshes a try.

Reptorian
Posts: 19
Joined: Fri Nov 20, 2015 3:16 am

Re: I'm learning to render a shoe in Inkscape .92

Postby Reptorian » Wed Mar 29, 2017 6:03 am

Lazur wrote:Blurring is the worst you can do for rendering performance.
Would suggest giving the gradient meshes a try.

I did, and I utilize it for major shading, but the thing is that it's not efficient to select one-by-one for coloring. I much rather use erasing, opacity, blurring, and the brush tool for shading since I don't have to select one by one. If it were possible to paint gradient mesh, and gradient mesh is more supported, then for sure I would use gradient mesh over blurring, opacity, and so on. But, in the end, I would like to remain working on one solution as it is the one that I understand the most. I apply the same technique used by me using photoshop to Inkscape.


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