I'm a programmer, and I need a logo for the stuff I'm working on. My first attempt at getting it done by a designer was not working out, so I decided to try it out myself. This is the result so far. I linked an image because you need a special font to see the text in the SVG. The cube was done using 3 bitmaps for the sides, rendered in 3D with Blender, and than converted to SVG. Since the cube is also going to be the application icon, I have another version that is "orthographic", because it "uses more pixels" at 48x48 resolution. So the cube cannot be too detailed, and has to be recognizable at low resolution. What I'm actually working on is a game engine similar to Minecraft, so the concept of "block" is critical to the whole design.

LINK: http://farm8.staticflickr.com/7161/6448751807_f649eff4fe_o.png (It seems the preview is cutting off the right side of the picture ...)
I'm posting this here because I'm hoping for constructive comments on how I could improve it. In particular about the colors, and/or a potential "background" for the whole thing (currently transparent). I know it's not much, but it took me for ever to get this far; I'm just not "artistic". While I found that creating 3D shapes (in Blender) is relatively easy (except for "people"), getting the colors right on a bitmap is extremely time-consuming (and I haven't even got around to trying gradients in Inkscape). One problem with the colors, is that the "real globe" hasn't enough contrast, and at low resolution you can't tell the difference between the dark green of the land, the dark blue of the see and the gray of the "grid/block corners". So I started with "real looking" colors, but had to massively increase the brightness and contrast to make it useable as an icon.