My goal is to use hatching, of various density, to act as shading. Each line of hatch will be carved into the material.
No problem getting bitmaps to paths but the hatching is being problematic. I need each hatch to be a path so the bit can cut that hatch line (so I don't think hatching as a fill pattern is a viable option). Making copies of Bezier Lines OR using the sketch path effect and converting object to path I can get fun hatchings BUT I need to trim these to the shape to be filled. But clip, mask and boolean operations on paths don't seem to be working properly if there are multiple paths/ lines. The result of a clip of a single line works fine but multiple lines with a clip and everything or nothing disappears. I moved the clipping path to the top layer.Any suggestions?





