I have a closed path/object with a gradient, that represents either shading or highlighting in my image. Now fairly late in the game, I've decided that I want to jitter nodes along one side of the path. (And it happens that 5 or 6 objects share this same side, so I'll be doing this 5 or 6 times....maybe more, as I get into it) There's no way to add and jitter nodes for a path segment, right, only for the whole path? So I've created a new path for that side, set up the jitter as I want it, and my plan was to remove the original segment, and replace it with the jittery one. But when I combine the new path with the original one, I lose the gradient that belonged to the original path/object.
It's not so hard to check out the gradient number beforehand, and replace the gradient once the 2 path are combined and joined. But the placement of that gradient (linear in this case) is very specific and very important. I've thought of using Ctrl + click with the Pencil (or Pen) tool, to put a dot where it begins and ends. But I'm wondering if anyone knows of another way to accomplish this, without making dots to guide the replacement of the gradient?
Looking forward to what I might learn here!
Thanks for your help

PS - I can put up an illustration if necessary, just lmk
