Thank you!
Took about 5 hours from scratch -or should I say the whole thing is a scratch. Some objects were grouped and duplicated several times.
Ended up with a 67 MB svg and a few crashes of the visualc++. An hour was to make the design simpler -ungrouping objects to eliminate unnecessary transformations and removing "no stroke" settings woth "stroke undefined". That lead to an 53 MB file...
This sloppy method doesn't really fit with vectors nor it is my usual drawing process, but got to develop something more time-efficient than the regular overproduced-result still under the radar one.
(Like
that took days.)
Original idea was to throw something together quickly, and spice things up with
stone filters and blending modes, but the latter didn't work.