Ombre

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Espermaschine
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Ombre

Postby Espermaschine » Thu Apr 14, 2016 1:43 am

Tried to revisit an ombre effect in Inkscape. Its no great or anything. Working with filters was painful.
Its very unfortunate you cant edit a gradient mask while its applied. EDIT: i guess you can. With a clone.

Also encountered a bug when trying to name a layer. I couldnt write 'Overlay'. The y became a z. (later found out the z is the y)

@Lazur:
How do i change the highlight color (Color Matrix) of the 'Glowing Bubble' filter, to something blue ?
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Lazur
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Re: Ombre

Postby Lazur » Thu Apr 14, 2016 2:27 am

By setting a different specular color at the specular lighting filter primitive I suppose?
Hmm that doesn't seem to make much of a change.
You can add a component transfer to the chain and adjust the blue level, moving gamma sliedrs to the right.

Thought you wanted to change the Pressed Steel's appearance though.

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Espermaschine
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Re: Ombre

Postby Espermaschine » Thu Apr 14, 2016 2:31 am

No, i meant the highlight on the gradient (its on the 'Highlight' layer)

Really, i would have prefered an offset highlight, as i did for the Gimp effect

Image

Lazur
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Re: Ombre

Postby Lazur » Thu Apr 14, 2016 6:33 am

For offsetting there are two options.

There is the morphology/erode, which, modifies the rendered geometry in x and y directions by a certain value in a way resulting in "rectangular/square like offset". Doesn't look so good for such an effect.

Other option is using gaussian blur, which offsets in an "elliptical/circular" way.


Will try reproducing such "lettering filters"; wasn't too satisfied with this previous attempt.

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Espermaschine
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Re: Ombre

Postby Espermaschine » Thu Apr 14, 2016 6:46 am

So you cant filter everything out but the white ?
Could work if we had other layermodes....

Lazur URH wrote:Will try reproducing such "lettering filters"; wasn't too satisfied with this previous attempt.

Why didnt you use 'Motion' for the 3D extrusion ?

Lazur
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Re: Ombre

Postby Lazur » Thu Apr 14, 2016 8:02 am

Because tried to make it with one filter only, so text/font can be changed any time.

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Espermaschine
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Re: Ombre

Postby Espermaschine » Thu Apr 14, 2016 8:10 am

slightly better
.
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Lazur
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Re: Ombre

Postby Lazur » Thu Apr 14, 2016 11:06 am

Stacking/chaining the filter primitives certainly gets harder after a time.
Can't say this one is structured nicely or all the parameters are taken in count, but at least it works:

Image

-With capital letters. Because gradient is simulated by blurring and offsetting, so letters going below the base line messes up the fill a bit.

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Espermaschine
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Re: Ombre

Postby Espermaschine » Thu Apr 14, 2016 11:27 am

Wow thats great ! :!:
The link to openclipart is not working at the moment.....

You nailed the texture inside the gradient !!

The highlight is still not that fat offset light i was looking for. Your result looks like its cut from a piece of stone, while what i was trying to achieve has this convex form.

I wouldnt recommend using outer glows. I was obsessed with that to mask jaggy edges and because everything had to have some alpha curve shaped blur :lol:
Loads of my old stuff has this haze around it that makes it look blurry, when it really isnt.

BTW: here is the tutorial that started the whole thing:
http://textuts.com/ombre-text-effect/

Lazur
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Re: Ombre

Postby Lazur » Thu Apr 14, 2016 11:52 am

Thank's!

Hmm don't know what's with ocal, link should work.

Highlight wasn't the most complicated part, can be tweaked easily.
The black outline with the "shading" is what really makes it complicated.

Maybe it would be easier making filters just to generate those highlights.

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Espermaschine
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Re: Ombre

Postby Espermaschine » Thu Apr 14, 2016 9:46 pm

Lazur URH wrote:Maybe it would be easier making filters just to generate those highlights.

My filter tweaking skills are extremely limited. But i noticed there are two kinds of filters in the Bevel section.
Three of them have periods behind them, which means they are like extensions, while the others are only editable in the filter editor.


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