Tried to revisit an ombre effect in Inkscape. Its no great or anything. Working with filters was painful.
Its very unfortunate you cant edit a gradient mask while its applied. EDIT: i guess you can. With a clone.
Also encountered a bug when trying to name a layer. I couldnt write 'Overlay'. The y became a z. (later found out the z is the y)
@Lazur:
How do i change the highlight color (Color Matrix) of the 'Glowing Bubble' filter, to something blue ?
Ombre
- Espermaschine
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- Joined: Thu Jun 05, 2014 9:10 pm
Ombre
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- Ombre.svg
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Last edited by Espermaschine on Thu Apr 14, 2016 4:11 am, edited 1 time in total.
Re: Ombre
By setting a different specular color at the specular lighting filter primitive I suppose?
Hmm that doesn't seem to make much of a change.
You can add a component transfer to the chain and adjust the blue level, moving gamma sliedrs to the right.
Thought you wanted to change the Pressed Steel's appearance though.
Hmm that doesn't seem to make much of a change.
You can add a component transfer to the chain and adjust the blue level, moving gamma sliedrs to the right.
Thought you wanted to change the Pressed Steel's appearance though.
- Espermaschine
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- Joined: Thu Jun 05, 2014 9:10 pm
Re: Ombre
No, i meant the highlight on the gradient (its on the 'Highlight' layer)
Really, i would have prefered an offset highlight, as i did for the Gimp effect
Really, i would have prefered an offset highlight, as i did for the Gimp effect
Re: Ombre
For offsetting there are two options.
There is the morphology/erode, which, modifies the rendered geometry in x and y directions by a certain value in a way resulting in "rectangular/square like offset". Doesn't look so good for such an effect.
Other option is using gaussian blur, which offsets in an "elliptical/circular" way.
Will try reproducing such "lettering filters"; wasn't too satisfied with this previous attempt.
There is the morphology/erode, which, modifies the rendered geometry in x and y directions by a certain value in a way resulting in "rectangular/square like offset". Doesn't look so good for such an effect.
Other option is using gaussian blur, which offsets in an "elliptical/circular" way.
Will try reproducing such "lettering filters"; wasn't too satisfied with this previous attempt.
- Espermaschine
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- Joined: Thu Jun 05, 2014 9:10 pm
Re: Ombre
So you cant filter everything out but the white ?
Could work if we had other layermodes....
Why didnt you use 'Motion' for the 3D extrusion ?
Could work if we had other layermodes....
Lazur URH wrote:Will try reproducing such "lettering filters"; wasn't too satisfied with this previous attempt.
Why didnt you use 'Motion' for the 3D extrusion ?
- Espermaschine
- Posts: 892
- Joined: Thu Jun 05, 2014 9:10 pm
Re: Ombre
slightly better
.
.
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- Ombre2.svg
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- rect4731.png (189.92 KiB) Viewed 2102 times
Last edited by Espermaschine on Thu Apr 14, 2016 1:46 pm, edited 1 time in total.
Re: Ombre
Stacking/chaining the filter primitives certainly gets harder after a time.
Can't say this one is structured nicely or all the parameters are taken in count, but at least it works:
-With capital letters. Because gradient is simulated by blurring and offsetting, so letters going below the base line messes up the fill a bit.
Can't say this one is structured nicely or all the parameters are taken in count, but at least it works:
-With capital letters. Because gradient is simulated by blurring and offsetting, so letters going below the base line messes up the fill a bit.
- Espermaschine
- Posts: 892
- Joined: Thu Jun 05, 2014 9:10 pm
Re: Ombre
Wow thats great !
The link to openclipart is not working at the moment.....
You nailed the texture inside the gradient !!
The highlight is still not that fat offset light i was looking for. Your result looks like its cut from a piece of stone, while what i was trying to achieve has this convex form.
I wouldnt recommend using outer glows. I was obsessed with that to mask jaggy edges and because everything had to have some alpha curve shaped blur
Loads of my old stuff has this haze around it that makes it look blurry, when it really isnt.
BTW: here is the tutorial that started the whole thing:
http://textuts.com/ombre-text-effect/
The link to openclipart is not working at the moment.....
You nailed the texture inside the gradient !!
The highlight is still not that fat offset light i was looking for. Your result looks like its cut from a piece of stone, while what i was trying to achieve has this convex form.
I wouldnt recommend using outer glows. I was obsessed with that to mask jaggy edges and because everything had to have some alpha curve shaped blur
Loads of my old stuff has this haze around it that makes it look blurry, when it really isnt.
BTW: here is the tutorial that started the whole thing:
http://textuts.com/ombre-text-effect/
Re: Ombre
Thank's!
Hmm don't know what's with ocal, link should work.
Highlight wasn't the most complicated part, can be tweaked easily.
The black outline with the "shading" is what really makes it complicated.
Maybe it would be easier making filters just to generate those highlights.
Hmm don't know what's with ocal, link should work.
Highlight wasn't the most complicated part, can be tweaked easily.
The black outline with the "shading" is what really makes it complicated.
Maybe it would be easier making filters just to generate those highlights.
- Espermaschine
- Posts: 892
- Joined: Thu Jun 05, 2014 9:10 pm
Re: Ombre
Lazur URH wrote:Maybe it would be easier making filters just to generate those highlights.
My filter tweaking skills are extremely limited. But i noticed there are two kinds of filters in the Bevel section.
Three of them have periods behind them, which means they are like extensions, while the others are only editable in the filter editor.