Postby Lazur » Mon Dec 09, 2013 11:20 am
Good point.
Those control points are messed up.
For example if you clone an object with a gradient fill, and you want to change the steps in the gradient with the node editor tool, it results in hundreds of unused defs -unused gradient attributes-, and can lead to crash the program.
I'm guessing it is a forced solution.
As with the node editor tool you cannot change the object's transformation values, which are parallel with the style attributes in the codes.
Maybe there is a practical reason for that -the node editor tool is meant to be for finetuning?