Below I linked to two images in my Dropbox, they are unaltered and in their original export size from Inkscape. These are created from the exact same object. I created it in 0.91 and exported to a png that then displays dirty edge but only when scaling the image. Then I exported to png from a 0.48 window instead and this image does NOT show dirty edges when scaling the image! What is the difference between these two images?
0.91(dirty edges on scaling): https://www.dropbox.com/s/v570q8seetnvw ... s.png?dl=0
0.48(no dirty edges on scaling): https://www.dropbox.com/s/9wfhkdcfz8sb1 ... s.png?dl=0
Also below is two screenshots of my game when scaling the images up, using the 0.91 picture on the first image, and 0.48 picture on the second. As you can see on the 0.91 there is black/dirty edges while 0.48 image has fine/normal edges.
What is causing this? Is it a bug that was introduced with 0.91 that somehow sometimes does not create a proper alpha channel? And how do I fix this other than export from 0.48?
0.91 in-game screenshot (dirty edges on scaling):

0.48 in-game screenshot (no dirty edges on scaling):
