Thanks for the positive feedback.
@Lazur:
There are some attempts of using vector graphics in games, but usually everything is raster graphics, simply for the better performance that can be achieved.
Some games (like angry birds) look like they are using vector graphics, but it's all about large sprites being scaled down cleverly.
If you are interested in this topic, take a look at Spriter and Spine (both successful kickstarters). These are skeletal animation tools that will also provide runtime plugins which allows for procedural animation and stuff.
For the "bone rigging" I use round shapes to avoid having corners stand out at certain ankles.
Another important part is avoiding color gradients at the joints.
Three years ago, I started taking a closer look at game design and game art (I have always been excited about games, art and programming languages) after I made my degree in something completely different - applied forest sciences.
I had an idea for a game and started working on it. The game isn't done yet but I learned a lot of things and have a decent stock of templates now.
My suggestions for others looking into game designing without having a degree would be:
- don't expect others (game companies) to buy your ideas!
- if you have a great idea, start making your game. Nobody will do that for you, so start working on it now! There are some great engines doing a lot of the hard work for you, so you can concentrate on the things that are actually fun.
- show your work to others (my biggest mistake - i worked secretly), listen to feedback!
- do something you are passionate about. If you do not like pet battle games like pokemon, do not try to make such a game just because you think it will make you rich.
Motivation is the most important thing in game design, so concentrate on stuff you like.
- keep it simple, avoid feature creep. Do not make your first game something too complex (I did).
@druban:
Thanks very much. Creating the zombies is really fun. I can't wait to see them in a game.
Probably I have to take care of that myself
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Thank you for the the suggestion to tell visitors of the blog to click on the tutorial. I fixed that in the meantime.
Making a short movie with the zombies is a great idea - to be exact, it is a no-brainer
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What software would you suggest for that?
Maybe I could do that in adventure game studio (the engine I am working with - it's free and very powerful).
But I think it's hard to develop a story for a short movie starring aggressive brainless brain eaters
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If somebody has an idea - let me know.