
Anyway, here's the thing. There's a bunch of line-shaped objects (roads) that I want to convert to real lines somehow, so I can more easily adjust the style and thickness. It's easier to maintain, is what I'm saying. The lines are actually shapes that look like lines, and have a solid fill and no stroke. I want to convert them into real lines with no fill and only a stroke.
I tried to fiddle with putting angled guides right in the center of each straight road section, but that'll produce nothing but a maze of guides for a fair-sized road. Plus it's really fiddly trying to get the guides smack in the middle of each segment, because there's nothing for them to "snap" to.
So I realize this would be hard if there are non-uniform shapes (like T-shaped lines) and there are, but I can probably break them apart if that suddenly makes my goal achievable.
Does anyone know an easy but accurate way of doing this? Thanks.