Postby Lazur » Mon Jan 20, 2014 2:36 am
Used the *tool to draw a dodecagon, converted it to path,
selected the nodes with the node editor tool and set them to be smooth.
Locked the object's dimensions together and typed in the height of the circle arch.
Duplicated it, then scale it down with the double of the arch's stroke width,
mirrored it and combined it with the original path, resulting in a "ring".
After that, duplicated it and broke apart to have another dodecagon, which then was scaled
to be as high as the stroke width of the circle arch, then
used the align and distribute panel to center align it vertically to the ring and to the right edge horizontally.
Duplicated it and moved the duplicant to the left, combined it with the original, and used
the node editor tool to make a path wich has it's right corners rounded, and the left edge vertical.
Duplicated it, and snapped the top right node to the intersection of the ring path and the original horizontal path.
Deleted that original path.
Center aligned a shape to the ring, to have a cut object for the e-s right edge.
Made it's segment to go from the centre to the end of the arch, then, scaled it from the centre making it cross the ring's outer edge too.
Then duplicated the paths and made the necessary booleans with pre-drawn shapes,
deleted unnecessary nodes on the cutted and the original paths, combined them together, unconnected segments here, connected others there, and voila!
A clean shape.
-Something alike. As far as the original's proportions could make it.
I think it would look better if the square's grid would mach with the "e" shape, but that's just personal opinion.