I propose a "Bitmapfy" (or whatever

- This function converts and save an object (a curve, a shape, etc) that have effects applied to them to a bitmap, silimiar to current "Make a Bitmap Copy" function. The difference is the original object will then be hidden and the newly created bitmap object retain the hit area (the area where when you click you will choose an object, I don't know if that's the right name) of the original object.
- When the user selects and modify the object, or zoom to the object to the point where the bitmap gets too pixelized the bitmap object will then be deleted and the original object unhidden.
I realize this will be a hard disk space consuming function. But when it comes to getting the ability to use filter effects freely (and excessively

For further details:
- The function should have a "Bitmapfy" button to manually Bitmapfy selected objects or group of objects that have filter effect applied to them
- The function should have an "Auto Bitmapfy" toggle button to assign Auto Bitmapfy selected objects or group of objects. These objects will be automatically Bitmapfied every time they're unselected or unzoomed when they still have filter effect applied to them.
- The function should have a "Bitmapfy project" button and an "Auto Bitmapfy Project" toggle button to Bitmapfy and assign Auto Bitmapfy (respectively) to objects in the entire project and any subsequent objects after that.
- Optionally the function could have "Bitmapfy Layer" and "Auto Bitmapfy Layer".
Hopefully this feature will allow and encourage people to use and create more Filter Effects.