Postby DavidBrennan » Sat Jan 28, 2012 5:53 pm
UKTrunie,
Thanks for offering that. I attempted it and, although it was a very good solution, I couldn't quite get the settings precise enough so that the borders of the white and the surrounding Objects perfectly butted up against each other. (I plan on importing the .SVG into Blender, and if there is any overlap of the two Objects, then Blender shows the area as a messy combination of the two Objects, rather than having one on top of the other.)
I actually made a solution myself, although it probably isn't perfect, either. Essentially, I just made a series of duplicate Objects, which I then used the Path>Difference tool to punch out the white areas underneath.
For the outermost area (the skinny white outline still visible), I:
1) Created simple Rectangles on top of the areas, and then
2) Shift-Selected the white area beneath it
3) Went Path > Difference...
...which punched the white area out
For the white specks along the perimeter, I
1) Duplicated the light blue outline
2) Sent the original light blue outline to another layer (to protect it because of the damage I was about to wreak on the duplicate)
3) Went all along its external Nodes and pulled them out. Once it fully covered up all the white specks, I
4) Shift-selected the white area
5) Went Path> Difference to delete them.
The final result was a little bit more precise (I believe) than I could quite get your technique to be, although, really, it was probably just six of one, half dozen of the other.
Thanks a lot. The final result is attached below.
-
Attachments
-
- Pistons-OneLayer.svg
- (162.12 KiB) Downloaded 147 times