Bonjour,
Est-il possible, à partir d'une forme quelconque, de créer simplement des congés paramétrés (valeur du rayon) sur des sommets au choix (voir fichier jpeg joint pour être plus clair : je voudrai modifier la forme polyligne selon les mointillés...).
Pour le moment, la seule méthode que j'ai trouvé est de rajouter à la main 2 noeuds de chaque côté du sommet et d'adoucir puis d'ajuster le sommet, mais les dimensions ne sont pas précises car je les fais à la main...
Merci d'avance pour votre aide.
Hello,
Is it possible, using any form, to simply create parameterized bow (radius value) on hilltops choice (see attached jpeg file to be more clear, I am changing the polyline shape as mointillés .. .).
Now, the only method I've found is to add 2 knots by hand on each side of the summit and soften then adjust the top, but the dimensions are not precise because I do them by hand ...
Thank you in advance for your help.
Arrondir un angle ? (how to bow an angle ?)
Arrondir un angle ? (how to bow an angle ?)
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Re: Arrondir un angle ? (how to bow an angle ?)
this thread has a nice youtube video link and also some other more tedious methods.
Your mind is what you think it is.
Re: Arrondir un angle ? (how to bow an angle ?)
Feature of 0.92 in development.
Re: Arrondir un angle ? (how to bow an angle ?)
Jabiertxof is doing great stuff in extending our toolset! Too bad no one's compiling for Windows anymore, takes some user feedback out of the development loop but perhaps it's not necessary for Inkscape's development strategy as much as for Blender (just mentioned here as an example, I know their module system is quite different, and Krita seems to be moving forward very fast, too, since they started making multi-platform development builds available).
Your mind is what you think it is.
Re: Arrondir un angle ? (how to bow an angle ?)
Thanks for your help ! Feature of 0.92 in development is great !
I right use a circle in the corner, but I'll download the 0.92...
Thanks !
I right use a circle in the corner, but I'll download the 0.92...
Thanks !