Drawing partial outline - best practice?

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Kululu17
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Joined: Thu May 25, 2017 1:56 am

Drawing partial outline - best practice?

Postby Kululu17 » Mon May 28, 2018 10:44 pm

Hi - I'm trying to find a better technique for drawing things where you want an stroke and a fill, however, the stroke does not match the object's perimeter. See the image below for an example, in this case simplified hair.

The first image is incorrect since the strands of hair should not have a stroke at the bottom

The second is "fixed". But to do this I had to make each strand of hair as fill only, then create a second object for each strand which is stroke only. In this simple example its no big deal, but if you have 50 strands of hair, it is. And ever time you try to edit a strand, you have two objects to change, AND they have to match.

Wondering if anyone has a better technique for this? How do you handle this type of situation?

Thanks in advance!



Image

Polygon
Posts: 393
Joined: Thu Dec 19, 2013 3:27 am

Re: Drawing partial outline - best practice?

Postby Polygon » Mon May 28, 2018 11:39 pm

You don´t need a closed path to give it a fill:
FillColor.gif
FillColor.gif (143 KiB) Viewed 1073 times

Cheers

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Kululu17
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Joined: Thu May 25, 2017 1:56 am

Re: Drawing partial outline - best practice?

Postby Kululu17 » Tue May 29, 2018 1:42 am

Awesome, thanks!

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Xav
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Re: Drawing partial outline - best practice?

Postby Xav » Tue May 29, 2018 3:32 am

I've also dealt with this situation in the past by using a gradient on the stroke - though that does depend largely on how you want the ends of the lines to appear.
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