0.48 nodes not deselected by clicking object with Node tool

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brynn
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0.48 nodes not deselected by clicking object with Node tool

Postby brynn » Mon Aug 30, 2010 2:19 am

Hi Friends,
I'm noticing a major....or what to me is major, change in node editing in 0.48.
This affects editing of a closed path. Let's say I have one or two nodes, or even all of them selected for some reason. In 0.47 and previous versions, I could simply click the object created by the closed path, and the path stays selected, but the nodes that were previously selected, become deselected. It only works if the closed path is filled.

I like to use this when editing something fairly small. When the nodes are selected, they're enlarged, which makes it hard to see the path. So deselecting the nodes in this way allows me to quickly see the path, without having to zoom as frequently. It's just something I've gotten used to doing, even if it's not a small path.

Has this been changed on purpose? Is it an old bug that's been fixed? Or is it a new bug?

Thanks for your help :D

~suv
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Re: 0.48 nodes not deselected by clicking object with Node tool

Postby ~suv » Mon Aug 30, 2010 3:43 am

brynn wrote:Has this been changed on purpose? Is it an old bug that's been fixed? Or is it a new bug?
Are you on a bug hunt? (you should have been testing prerelease and development builds to give developers a chance to fix them ;-) )

AFAIU this is (possibly) a consequence of multi-path editing (prior to that new feature you could only have one path selected, now you can have multiple paths selected and select even more with the node tool to edit them at the same time).

Use the keyboard shortcuts: <esc> to deselect all selected nodes and still keep the path selected, as well as '!' and 'Alt+!' to invert the node-selection of the sub-path or path respectively.

[Edit] It seems the keys reference needs some minor updates for the new node tool, too ;) [/edit]
Last edited by ~suv on Mon Aug 30, 2010 3:50 am, edited 2 times in total.

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druban
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Re: 0.48 nodes not deselected by clicking object with Node tool

Postby druban » Mon Aug 30, 2010 3:46 am

hi Brynn! i am not sure how things have changed but I have always used the esc key to do this and it still seems to work. IMHO this is more useful because you do not accidentally deselect a carefully selected set of nodes with a single mispplaced click. So my vote is that this is an improvement. i hope you will come to like it as well.


P.S. Ooops I see ~suv was posting at the same time a more informative response.
Your mind is what you think it is.

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brynn
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Re: 0.48 nodes not deselected by clicking object with Node tool

Postby brynn » Mon Aug 30, 2010 9:54 am

Are you on a bug hunt?

Not the first time I've been asked this, lol! I don't know how I always keep finding these things, it just happens. Can't say that I like it :roll:
Thanks ~suv and druban. I will start using ESC key. Although I will admit that I do have some fear of that key. But as long as I'm careful, I should be fine.

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druban
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Re: 0.48 nodes not deselected by clicking object with Node tool

Postby druban » Mon Aug 30, 2010 6:17 pm

Off topic:
brynn wrote:Although I will admit that I do have some fear of that key

Now you have piqued my curiosity. What might such a fear stem from?
ESCalators?
ESCaping pet tarantulas?
I have it - ESCargot! Totally understandable!
:D
Your mind is what you think it is.

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brynn
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Re: 0.48 nodes not deselected by clicking object with Node tool

Postby brynn » Tue Aug 31, 2010 4:34 am

Off topic:
It goes way, WAY back to college, in the late 1970's, when I did some data entry for one of my professors -- long before PCs existed. There was one huge (literally) computer for the whole campus, but there were plenty of work stations thoughout the campus. They each consisted of a keyboard and monitor, and all accessed that one huge computer. If you wanted to run a program....well first, you had to write the program. Then you used a keypunch machine to create cards with holes in them. This was basically your program. Then you walked across campus to the building that contained the computer, and you fed these cards into the computer, which ran the program. Then you went to another room where a giant (again literally) printer produced the results of your program. (Back then, programs mostly did statistical analysis, and other complex mathematical calculations.) Anyway, if I hit the escape key, it bumped me out of....I don't know what to call it, typing mode, I guess (neither did word processors exist then); and broke the connection to the main computer. The professor was NOT happy if this happened, lol! Plus, when I finally got my first PC (Windows 95), I seem to recall the Escape key could somehow cause you to lose any work that had not yet been Saved.

But I think these days, it not the short route to disaster that it used to be. And as I said, especially using it within Inkscape, I should be fine.

How's that for a history lesson :D

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druban
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Re: 0.48 nodes not deselected by clicking object with Node tool

Postby druban » Wed Sep 01, 2010 12:37 pm

Off topic:
hey i remember those days too! we used to have a handcart to truck around our punch card programs when they were in several thousand card range - funny to look at a 16gb flash drive and remember trying to wedge my simple little fortran program into an elevator...
Your mind is what you think it is.

~suv
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Re: 0.48 nodes not deselected by clicking object with Node t

Postby ~suv » Sun Dec 19, 2010 7:50 am

brynn wrote:This affects editing of a closed path. Let's say I have one or two nodes, or even all of them selected for some reason. In 0.47 and previous versions, I could simply click the object created by the closed path, and the path stays selected, but the nodes that were previously selected, become deselected. It only works if the closed path is filled.
(…)
Has this been changed on purpose? Is it an old bug that's been fixed? Or is it a new bug?

In upcoming 0.48.1 [*]: if there are some nodes selected, the first click on an empty canvas area will deselect the nodes, and the second click on an empty canvas area subsequently will deselect the path itself (like it was in 0.47 - in 0.48.0 the path itself is deselected on the first click, instead of the nodes).
Clicking on a filled area of the current path however will not deselect nodes, clicking on another path will select it for node-editing (and deselect the current one) or add it to the currently edited paths (with 'Shift+click').

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brynn
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Re: 0.48 nodes not deselected by clicking object with Node t

Postby brynn » Sun Dec 19, 2010 11:41 am

Gee ~suv, I don't know what brought you back to this topic. But thanks for the info! I have no complaints with the upcoming new behavior.

And I'm certainly glad that you and others have discussed the issue in such detail. It's frustrating as a user, to find issues, and have a hard time communicating them, or getting them to the attention of the right developer.

In any case, thanks for sharing the info. And as I probably don't say often enough, thanks for your work on Lauchpad, and acting as somewhat of a liaison between users and developers. Image


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