Head-badge design problem

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TempleCycles
Posts: 1
Joined: Tue Sep 02, 2014 12:05 am

Head-badge design problem

Postby TempleCycles » Tue Sep 02, 2014 12:13 am

Hello All,

My name is Matt and I am starting up a bike company called Temple Cycles. I have been using Inkscape for several months now.

I am in the process of designing a headbadge, but have run into some problems.

I want to change the colour of lettering and the graphics, but when I do so, I get the pictured result. How can I fix this problem?

Many thanks in advance for any help given!

Cheers,

Matt

Image

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: Head-badge design problem

Postby Lazur » Tue Sep 02, 2014 12:37 am

Welcome aboard!

Seems you used open paths with black strokes here, black filled paths with no strokes there, maybe even text object with stroke?
It could take quite some time to clean things up.

Worry not, you can still get over it in a quick way too.
Select the black headbadge objects and group them together (Ctrl+G).
Duplicate it (Ctrl+D), ungroup (Ctrl+Shift+G), convert objects to paths (Ctrl+Shift+C),
convert strokes to paths (Ctrl+Alt+D), then add paths together (Ctrl++).
After that, break apart the resulting path (Ctrl+Shift+K), deselect the biggest black path by Shift+clicking on it,
and delete the unnecessary paths (Delete).
Then, select the previously deselected path, move it to bottom (End), add the desired orange fill and preferably a thin black outline to avoid rendering issues.

This way you can have the whole drawing coloured.

Want to change the lettering's colour?
Convert it to path (Ctr+Shift+C), ungroup characters (Ctrl+Shift+G), combine them together (Ctrl+K),
convert stroke to path (Ctrl+Alt+C), add a vivid fill and lower the opacity to like 50%, and break the path apart (Ctrl+Shift+K).
Then delete unnecessary paths, and combine the rest back together (Ctrl+K).
This way the lettering will be one compound path with no stroke but fill, which you can change to another colour if you like.

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brynn
Posts: 10309
Joined: Wed Sep 26, 2007 4:34 pm
Location: western USA
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Re: Head-badge design problem

Postby brynn » Tue Sep 02, 2014 2:31 am

Wow Lazur! How you get all that from a JPG?

Although, those are very good generic instructions, which will probably allow TempleCycles to do what he wants. Probably.

Lazur
Posts: 4717
Joined: Tue Jun 14, 2016 10:38 am

Re: Head-badge design problem

Postby Lazur » Tue Sep 02, 2014 3:15 am

Assuming the fills were set to all objects the same time

p4pb11364187III.png
p4pb11364187III.png (167.61 KiB) Viewed 1168 times


parts marked with red had black fill with no strokes,
paths marked with green are open paths with a black stroke,
and the lettering does appear to have a black stroke in the coloured version -marked with blue-.

Converting strokes to outlines can be messy at the nodes.
May need a bit of manual editing too, especially with the letters.
(Not to mention text object had a rendering bug in older versions, when a stroke was added.)


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