Author Topic: Filters in action, filters in pack  (Read 105634 times)

August 11, 2016, 08:00:18 AM
Reply #100

Lazur

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August 21, 2016, 08:04:00 PM
Reply #101

Lazur

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This one is "filter in action".

Got sidetracked with descriptive geometry.
Had modified the render 3D polyhedron extension to have it 3 digit input for the rotation values, set it so a rendered cube's axises were at exactly 22° and 40°.
Then the original idea was to map ellipses with their axises right to the faces, sort of like with the Rytz-construction, and then came this which is more of the result of simply affine transforming clones of the parent cube.


August 22, 2016, 12:59:59 AM
Reply #102

brynn

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Well, I don't understand the math part.  But it certainly looks interesting!
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August 22, 2016, 09:00:59 AM
Reply #103

Lazur

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Following the previous offspring of cubic idea.




« Last Edit: August 22, 2016, 11:57:29 AM by Lazur »

August 22, 2016, 06:27:20 PM
Reply #104

Lazur

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More filters in action.
Revisited the plaid filter concept as before.
This time a displacement map is added and also the shading is affected by the original tones.
Not completely happy how the skin turned out as it has less contrast compared to the unfiltered one, but didn't want to tweak-troubleshoot the component transfer...






September 12, 2016, 06:41:29 PM
Reply #105

Lazur

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Some recent "in action" works. Sloppy as it can get, just playing around with the image filter primitive.










September 14, 2016, 12:10:56 AM
Reply #106

brynn

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Wow, those are amazing!

I'm afraid to try and open one, since this computer is on it's last legs (and the images load slowly, so they much be large).  But when my new computer comes (Friday) I should be able to handle these.  (8 big GB of RAM with space to expand to 16  :-D)
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September 17, 2016, 03:11:07 PM
Reply #107

Lazur

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Another test image on the image filter primitive and compositing. This time in a similar use to this one.



1428 lines define the filter in the defs section of the file, took quite bit to edit this together.
On the top half you see the source squares next to eachother, producing the rendering gap of "anti-aliasing",
while at the bottom there is one object filtered based upon them.
Each object is pulled in with the image filter primitive and compositing is used in arithmetic mode to build up the alpha values.

To test out the idea in action.
Probably it's not the best theoretic solution because where two object overlap a different colour is rendered.
Instead it would need a bit more separation between the objects and their alpha/transparency values.

September 26, 2016, 09:42:54 AM
Reply #108

Lazur

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Back to the beginning, sort of.

Pencil strokes -this time, by using lpe-s.


September 26, 2016, 09:49:34 AM
Reply #109

brynn

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Nice!  Those look very real -- pencilly.
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September 29, 2016, 01:06:35 AM
Reply #110

Lazur

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Thank's!

The lpe-s are not that handy though. They generate too many nodes which slows down the working and doesn't have a dropdown list as the filters to apply the same setting on other paths as well.

Recent pack of simple turbulence:


October 02, 2016, 12:29:09 AM
Reply #111

brynn

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Some of those put me in mind of 60's black light posters!
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October 11, 2016, 06:14:57 AM
Reply #112

Lazur

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Will get back to it. Have some ideas with the previous pack. "Work in progress"...

Until then here is a quick one, trying to mimick fur textures:



 
« Last Edit: October 21, 2016, 03:03:53 PM by Lazur »

October 21, 2016, 03:00:38 PM
Reply #113

Lazur

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Before revisiting that 60's filter pack, generating a variety of different fades between two flood fills;
duotone pack.
Flood fills can be changed at once by notepad++, by replacing the rgb values.
Definitely will make it with the mentioned previous pack's 64 pair of colours.
Also have the idea of combining it with turbulence.
Well and putting it into a kaleidoscope and animating the turbulence's values...
anyway, this is how it looks now:

« Last Edit: October 22, 2016, 01:03:07 AM by Lazur »

October 21, 2016, 05:15:02 PM
Reply #114

brynn

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I'm curious why you're using the checkerboard background.  It's one thing I've always liked about Inskcape, is it doesn't use that checkerboard to show transparency.  Any kind of solid background makes it easier to see.  Imo, a solid bg would "sell" your filters better.  Unless I don't understand something....

You've been doing such fancy stuff lately, that I don't always understand it.  When would someone want to use one of these filters, instead of making a gradient?  What is a good use case?
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October 22, 2016, 12:22:44 AM
Reply #115

Lazur

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Using checkerboard because if you open the svg with a browser white gets rendered behind.
No good for showing semi-transparent gradients, especially if one of the colours is white -as on its original.

This filter does not produce a gradient, but maps a gradient on the object.
Only the base square has a black to white gradient fill.
You can use it to make images have a duotone look -as with that mentioned 60's pack.

October 25, 2016, 05:03:00 PM
Reply #116

Lazur

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Strangely the previous filters were a bit off. Somehow the checkerboard shows through slightly even on solid areas.

Here it is a different approach solving that issue:


October 26, 2016, 04:55:51 AM
Reply #117

Lazur

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And finally, could finish these duotone packs to a megapack:


October 26, 2016, 05:34:02 PM
Reply #118

Lazur

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Let's see how two duotone shaded copy can mix -previous filter in action:



Original, colourful image is here.

October 27, 2016, 04:54:42 AM
Reply #119

brynn

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Wow - interesting - big shortcut!
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October 31, 2016, 04:24:31 PM
Reply #120

Lazur

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Newest one, "duotone filtered" turbulences:


November 01, 2016, 08:14:11 AM
Reply #121

Lazur

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Now, to post those turbulences in the 64 sixties colour set:


November 04, 2016, 06:48:40 PM
Reply #122

Lazur

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For the 0.92 about screen contest, just finished this:




"Filter in action".
Uses the new blending modes, use 0.92 to open it.


Edit:
By second look the shading was off so tried tweaking it a bit:




Edit:
Third variant:




final edits:


« Last Edit: November 12, 2016, 02:03:20 PM by Lazur »

November 12, 2016, 01:59:38 PM
Reply #123

Lazur

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Recent stuff.

Inspired by that old topic, made some wallpapers with a turbulence based filter.















































November 13, 2016, 05:26:45 AM
Reply #124

Lazur

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Some of those thrown into a kaleidoscope: