Author Topic: Filters in action, filters in pack  (Read 105684 times)

July 02, 2017, 02:20:32 AM
Reply #250

Lazur

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Wow!  Nice work!
If I would make one comment, it would be the transition from wood to lead.  Usually it's on an angle (because pencil not usually sharpened perfectly centered) (yeah, I know they use graphite these days - shame, shame - lead is much more useful).

Of course you're welcome to use the Articles/Tutorials feature here, if you like.

Hey, I didn't know you started a blog!  Did I miss the announcement?  Or you didn't announce?  Nice illiteration (I love illiteration :) )

That's the most minimalistic blog I've ever seen.  Hard to navigate to older posts, can only browse one at a time.  Lost patience trying to find the first post, to find out when you started it.

I'll get it linked up here.  And there's probably some place on the website where we could put a link, if you like.

You might as well have the manual on your blog, right?  I'll definitely add it to our collection (whenever it's finished)!

Looking forward to the filters manual.  Congrats on the blog  :D



Thank's!

I know the pencil has plenty of issues regarding a photorealistic look. Previously made this one, and that curly pencil, and it took some hours to build it up again from scratch. This one is using gradient meshes, which was a new rout I took.
It's good for representing the basic idea. May I draw better looking pencils sometime. And may the filtering options help it more.
(For example stretching the wood grain at the edges to simulate a curved surface now is taking plenty of head scratching.)


Started the blog almost a year ago. Haven't announced it yet "big time".
I wrote it in for my homepage at my openclipart profile, and linked to posts on it at inkscape's g+ page whenever I felt it was worthy.

-Just checked, indeed my very first post was posted exactly a year ago, however the first with actual content was up only in August.


It's not the regular "by date" ordered blog, just an inventory of ideas that I always pick up on time to time -at least that was the basic idea.
Like, in that iterative art topic, where I tried to build upon concepts originating back to my teens. As none of those are maxed out, there is plenty of room for improving.


At the bottom of the "main page" you can see the list of pages -there is only 2 currently:
one was recently renamed to repository of custom svg filters and the other one (quite empty yet) is about tutorials.

The site's layout is preventing me to use a sticky post on the main page. If I understand right I could only reposition the list of pages part to be on top in order for a better visibility.
« Last Edit: July 02, 2017, 03:33:37 AM by Lazur »

July 04, 2017, 07:33:26 AM
Reply #251

Lazur

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Refined a bit that previous rusty filter and included it in the next part of the series.



Took quite a while drawing this though as what you see as a screenshot now is 100% vectors...

July 21, 2017, 07:19:25 PM
Reply #252

Lazur

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New hatching filter -representing 36 luminance levels, quite smooth-, in action:

https://www.youtube.com/watch?v=tOQzTSrBZak&feature=youtu.be

July 23, 2017, 01:32:55 AM
Reply #253

brynn

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Awesome work, Lazur!

I'm a little afraid to look into how you made it, haha.  But I guess a lot of people will find it useful :D
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July 23, 2017, 02:29:12 AM
Reply #254

Lazur

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It is similar to this one.
Only difference it uses 36 lightness steps instead the 16 before.

However I won't share the original svg very soon this time.
"Lack of interest", so to speak.
-76 views; only rating is one dislike; one comment is of inkscape being sloppy in general and another who just come by advertising their instagram page.-

July 23, 2017, 04:44:13 AM
Reply #255

brynn

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I suspect they'd get more and better attention in the gallery on the website.  But I understand that you have issues with the structure there.

I just don't think you can expect much from oca.  No offense, but it seems like a lot of wanna-be's there.  What you need is a better audience!  I don't know how your blog is hosted, but if you have the space, you could install your own Coppermine Gallery.  And believe me, there are ways to set one up that look much, much better than how I have IC's set up.  They can really be configured to look like a professional gallery.  (Like here's one set up for photography.)

You don't happen to have your whole collection available as either a single huge, or 2 or 3 very large files, do you?  I'd love to have the whole collection locally.  But you've made so many packs now, it would take some time to download one at a time from oca.  I only have a handful so far.

There's another feature of the  website gallery where anyone can upload a link to anyone else's stuff (whatever it happens to be).  The problem is that you can't have a thumbnail.  Or else, I'd upload links to all of them myself.  Maybe I'll ask about that....we'll see.
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July 23, 2017, 04:22:46 PM
Reply #256

flamingolady

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I love the filters Lazur.  Have used several, esp would like more in iron, variety of colors for rusty iron, would prefer to add my own stroke.  The gaussian blur donuts are fab, esp for a Krispy Kreme gal, lol.   I'd like to see the new wood grain for the pencil too.  and your eggs are fab.
Like Brynn said, would like to see all of your filters in one place, I think I've been to various places and that gets confusing. 
To be honest, I rarely go to people's blogs in general, (have been to yours), I prefer to go to known website pages, esp since I tend to have issues with downloading, or how to use or whatever.  I esp like filters that I can use in making wood grain, stone, rocks, that sort of thing in nature.  Your bear was really interesting.  Kinda looks like it's made from thumb and fingerprints.  Cool design. 

Just comments: I'm thinking newbie's might have a harder time figuring out how to download/use filters, how to chg the parameters, etc.  And the adv users might not want to use one to create an image that isn't 'theirs', for re-sell reasons, if that makes sense.  Wonder if it would help to say that they have the gen. open license for personal and commercial use (GPL?).  Not everyone is familiar with the OC site.  So if they get a direct link to your filters, they may not know if they are licensed, free, etc.  How many people actually delve around into these large sites to figure it out after all...

Keep on keeping on.  Maybe one day someone will do an in-depth tutorial for filter newbies like me, and I'll learn how to create a filter from scratch (though that's not looking good at the moment, lol).  I think you are working on some writing in that area too, right? but I need it 'really' dumbed down!   :lol:

dee

July 23, 2017, 08:30:34 PM
Reply #257

brynn

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Re the license - everything on Open Clipart, where he hosts most of the filters, is public domain.  (Or i.e. if you don't want your image to have a public domain license, don't upload to OCA!)

For installing filters, here's the FAQ #2.18. on the website: 

Yes, you're right.  Lazur's working on a tutorial right now (see on his blog).  I haven't read Tav's tutorial, but I'm pretty sure I gave you a link to it.  But I wouldn't be surprised if it's a little advanced.  Someday I'll get around to reding it, haha.
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July 24, 2017, 01:26:39 PM
Reply #258

Lazur

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Thank's for the kind words and feedback!

Yes I had started to write a filtering guide, currently stopped a bit at "page 11".
It is available from this page or as a forum topic here.
The images are hosted at inkscape.org, and each of them is an svg image, the pencil one too -yes, the whole gui is represented as full vectors and the filter is present as well in the file. And the text. In a format similar to the one in the blogspot page.
For licensing the icon set and logo, released it under copyright.

Bet til this point the guide can be covered with a 3 minute long video.
Maybe once heading to patreon I'll invest in a microphone and time for video editing. (Not in the near future though.)

You can check Xav's "filtering series" collected here with the comment why it's not official.
My personal opinion is he covers the functions of editing well but it doesn't give you a hint how to make like realistic looking textures.
I'll try to focus more on practical workflows aand shout out for a decent node based editor because the current development is heading to a complete opposite direction. Maybe if I can point out a few basics it can be more conveying.



Edit:
Updated the very first post.

August 13, 2017, 02:48:30 PM
Reply #259

Lazur

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Experimenting with filter animation.


August 13, 2017, 05:28:44 PM
Reply #260

Lazur

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August 13, 2017, 06:48:05 PM
Reply #261

brynn

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Wow!

Which type of animation did you use? 

Probably not gif frames.  But if it was, the very last frame is the color scheme I like best (seems to be more red) followed by the one that seems more blue.  That's for the heart.  I almost missed the bunny.  The bunny is down right psychedelic!
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August 13, 2017, 11:56:22 PM
Reply #262

Lazur

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Used <animate> tags to modify some filter primitive settings.
The first one has a hue rotate going on for 3 seconds from 0 to 360,
while the latter has a turbulence's seed value animated from 0 to 1000 in 100 s, while one hue rotate alters one flood fill in 30 s and another hue rotate changes another flood fill in 25 s.
Therefore theoretically the exact same image is rendered in only every 3000 s=60 m=1 hours.
The two main colour input matches in every 75 s, although they are altered by the turbulence as well (a blend primitive is used).

August 14, 2017, 06:28:47 PM
Reply #263

Lazur

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Somehow always messing up animating a filter chain so instead adding the basic primitives in on an empty file, adding the animation in notepad++, and editing the filter on after in inkscape; then copy-pasting a filtered object from one file to another. Sounds complicated but that's the easier way.

August 15, 2017, 07:35:29 AM
Reply #264

brynn

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Some day, I will figure out how you did those.  So bogged down with site issues and Inkscape development projects, don't have time right now.  But, I definitely will try!
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August 17, 2017, 08:18:28 AM
Reply #265

Lazur

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Another "huerot" animation.


This time didn't add a gradientmap fiter "subchain", so it is supposed just to rotate the spectrum -while maintaining a constant luminosity level. Which still seems a bit off.

August 17, 2017, 05:16:01 PM
Reply #266

Lazur

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August 20, 2017, 04:38:24 AM
Reply #267

Lazur

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August 20, 2017, 05:53:29 AM
Reply #268

Lazur

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August 20, 2017, 07:04:24 AM
Reply #269

brynn

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Wow!  Awesome!

Not sure if it's an illusion or a browser problem.  But around where the legs go into the water, and the reflection of the legs, there are some weird anomalies.  Also, I don't understand the bull's eye or target effect.  Wouldn't it really be 2 smaller ones, one around each leg (where it goes in the water)?
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August 20, 2017, 01:57:08 PM
Reply #270

Lazur

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Tried the concentric waves around both legs but with the intersections it didn't look good either.
The leg reflections are also limited by the filter as you cannot fix them at a certain coordinate. These are examples of what can be achieved and not that polished illustrations.

September 13, 2017, 03:33:24 PM
Reply #271

Lazur

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For the 80th weekly challenge in the fb group, "alone":



-I know the details could be improved but can't help it. Tweaking the filter settings when zoomed in doesn't work, nor stirring the mixture of elements due to the lack of rendering power.

September 14, 2017, 12:44:54 AM
Reply #272

Lazur

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City skylline generated by filtering.


Had to use 2 objects because of the reflection though.

September 16, 2017, 07:15:16 AM
Reply #273

Lazur

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« Last Edit: September 16, 2017, 10:36:30 AM by Lazur »

September 17, 2017, 10:42:32 AM
Reply #274

brynn

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Something isn't displaying properly with the last message.  Not sure if browser for forum?

Oh, it's an animated SVG!  Probably Firefox then.  Attached screenshot to show what I see.
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